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#1
Posted by: Flux, 30 Jan 2013 - 13:24
In its most basic form the mechanic is very simple, you go to a location, use a combat scanner and are shown the enemies available. Each enemy has a variety of attributes which are predetermined by a set of rules. Levels and difficultyThe most simple of these rules is the level of the ship, each system within Oort Star contains a selection of enemies ranging from a minimum to a maximum level. As you progress through the game and travel further from Satora you will encounter more challenging (higher level) enemies. Satora contains level 0 - 5 ships, as you can see in the screenshot, enemy levels are displayed in white, green or red to indicate the difficulty of the fight. There are no artificial mechanics to make higher level ships more challenging to lower level players. So, a level 30 player could attempt to kill a level 40 ship should they think they are more powerful than average level 30 players. Ship typesJust like players, enemy ships will follow the 6 primary types, one for each specialism. These 6 types of ships are then broken down into sub categories and classes, resulting in hundreds of combinations spread throughout the Universe. Ship types determine the way the enemy ship will behave, for example combat ships may be more aggressive than mining vessels. Transit ships may have a higher tendency to try and run from battle compared to explorers. Sub categories and classes will provide variation in the ships abilities, survivability and power. These variations will remain consistent throughout the game, so if you meet a low and later high level Leto Class Death Dealer, you can expect the higher level version to have more powerful equipment but fight in the same fashion. Customise your scanningThere are several types of scanners and which you equip comes down to personal preference, some will provide more information whilst others will cover a wider range. Some examples:
As you upgrade your ship you will be able to mix and match scanners, meaning you could equip multiple scanners at once. Some combinations include:
ConclusionI have only touched on the basics of combat scanning with this post but hope to have provided you with an insight as to how the system will work. It will be interesting to see what scanner customisations you will value and whether quantity or quality will be the most desired. Please feel free to ask any questions in the comments below. |
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#2
Posted by: roundSquare, 30 Jan 2013 - 14:12
Quality vs Quantity, what an intriguing idea... |
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#3
Posted by: Flux, 30 Jan 2013 - 14:36
The variety of combat scanners will allow for nearly any combination you can imagine, let's use some made up numbers. |
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#4
Posted by: Kujan, 30 Jan 2013 - 17:01
nice it sounds complicated but that is good. i think this lets talk stuff is good and all those different ships on combat scanning seem cool. |
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#5
Posted by: Tallaran, 31 Jan 2013 - 10:38
Love the idea that ship types will have behaviour and that behaviour will remain constant. I'm not the best combat pilot :) so it will make my life easier for sure to know which types I should steer clear of and leave to the more artful combat pilot. |
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#6
Posted by: shmuth, 1 Feb 2013 - 14:33
I approve of this |
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#7
Posted by: Captainvillem, 2 Feb 2013 - 18:51
Looks like combat is going to be fun. Cant wait to get to grips with this soon. |